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How to Control ESP-01 Without a Router

An image of an ESP-01 module which is the subject of this article entitled how to control an ESP-01 without a router
ESP-01 ESP8266 Module

The ESP-01 module is the smallest and the cheapest of all ESP8266 development boards. People usually program it for use via the Internet. The ESP-01 connects to a router and an application accesses it thru the Internet. But I am interested in how to connect and control the ESP-01 without an internet connection. And most of all, I want to control the ESP-01 without using a router.

ESP-01 ESP8266 Module Operating Modes

Every ESP8266 module has three operating modes:

  • Station Mode (STA)
  • Soft Access Point (AP) Mode
  • Soft AP + Station Mode

In Station Mode (STA), the ESP8266 connects wirelessly to an existing network thru a router. Any device, such as a smartphone, a PC, or a laptop wishing to communicate and control the ESP8266 module must also connect to the router.

In Soft Access Point (AP) mode, the ESP8266 acts like a router. It becomes an Access Point (AP). Other devices can directly connect and communicate with it.

Finally, in the Soft AP + Station mode, the ESP8266 operates on both modes. It connects to other devices and at the same time it can accept connections from other devices.

Controlling the ESP-01 Without a Router

To control the ESP-01 ESP8266 module without a router or an internet connection, the ESP-01 is placed into AP mode (Accesss Point mode). A smartphone or a PC with wireless capability is then used to connect to the module. Command codes are then sent to it thru a browser or an application.

Have you just bought a new ESP-01 Wi-Fi module? Take a look at
How to Test an ESP-01 ESP8266 Module
Learn how to differentiate between ESP-01 and ESP-01S Wi-Fi modules, see:
Difference Between ESP-01 and ESP-01S
For a complete list of ESP-01 programmers, visit:
ESP-01 and ESP-01S Pinout and Configuration

On the hardware side, the ESP-01 needs a programmer or has to be wired with a USB to TTL converter. See the schematic diagram below:

A programmer schematic diagram for flashing the ESP-01 module in order to control the ESP-01 without a router
Schematic Diagram of a DIY ESP-01 Programmer

How to Use the Program

The following program will control the ESP-01 module by turning on and off the blue built-in LED on the ESP-01 module. Upload the sketch to the ESP-01 module. Then, connect to the ESP-01 access point using a smartphone or a PC with a wireless network adapter. The SSID of the ESP-01 module is “ESP01” and the password is “password”. After successfully connecting to the access point, open an internet browser. On the address bar, type “” to turn on the blue LED light. Turn the LED off, type “”.

Code Without ESP8266Webserver Library

Code Explanation

This Arduino IDE sketch uses the ESP8266WiFi library.

A server object is created during initialization specifying the port to use.

The ESP8266 is placed into AP mode inside the setup() function with the SSID and password to use in connecting to the ESP8266 wifi access point.

Also in the setup() function, the web server is started.

In the main loop() function, the web server is checked for any connecting client.

To fully understand the next lines of code, let us review some HTTP basics.

When we type an IP address on a browser’s URL or address bar and press the return key, the browser sends a GET request to the web server with the typed IP address. For example, if we type the IP address “”, it gets translated by the browser into “GET /. Any string that we append to the URL gets appended to the GET request. If we type “”, the GET request becomes “GET /gpio.

The next line of code reads the connected client’s GET request and store it in a String object request.

Next the request string is checked for the presence of the LED command strings: “gpio/0” to turn off the LED and “gpio/1” to turn on the LED. It performs the requested operation if one of the command strings is found.

Finally, a response string is sent to the requesting client.

The response string is displayed on the browser. See the screenshot below.

A screenshot of a browser windows showing how to control an ESP-01 module without using a router

The output of the Serial Monitor for debugging purposes.

A picture of the output of Arduino IDE's serial monitor showing the output while controlling an ESP-01 without a router

The Complete Source Code

Code Using ESP8266Webserver Library

Code Explanation

To facilitate programming the ESP-01 module we may also use the ESP8266Webserver library. The following version is another implementation of the same Arduino IDE sketch shown above.

First of all, we include the three (3) libraries that are needed.

Creating Smartphone App for Controlling ESP-01 Without a Router

Although the ESP-01 module can be controlled by any smartphone using any internet browser application, creating a smartphone app is in order.

There is an online app creator called MIT App Inventor. This is a GUI and drag and drop programming application. Visit the website and create an account.

The following instruction is a step by step guide on how to make a simple application to control the ESP-01 module after being flashed with the software discussed above.

Short MIT App Inventor Tutorial

A screenshot of the Designer windows of MIT App Invertor used for creating smartphone app for controlling the ESP-01 without a router.
Designer Window of MIT App Inventor

When you open MIT App Inventor and start a new project, the Inventor will show you a window similar to the screenshot above. This is the Designer window. When you are creating an application, you will be switching between the Designer window and the Blocks window shown below.

A picture of the Blocks Window of MIT App Inventor used for designing android app for communicating and controlling of ESP-01 module without a router.
Blocks Window of MIT App Inventor
The designer window of MIT App Inventor showing annotations of the important parts
The Designer Window Annotated

The switching between the Designer window and the Blocks windows is done by clicking the appropriate buttons located near the top right portion of the window, annotated as #1.

The important parts of the Designer window are the Palette pane (#2), Viewer pane (#3), Components pane (#4), and the Properties pane (#5).

The Palette pane is where you get the different components like Buttons and Labels. You drag the components and drop them onto Viewer pane. All the dropped components will show on the Components pane. The properties of the different components are changed in the rightmost pane or the Properties pane.

The Blocks window may need no introduction as it only contains a Blocks pane and the Viewer pane. The Blocks pane contains the programming blocks that are dragged from it and dropped into the Viewer pane.

Creating the App

Create a new project and drag and drop a Label and two (2) Buttons from the Palette into the screen of the smartphone image. Next, find Connectivity under the Palette pane and also drag and drop a Web component.

Notice that the Web component does not show on the screen of the smartphone because it is a non-visible component. Instead, the Web component is shown outside, underneath the phone.

Screenshot showing the new project app with a label and two buttons

Change the title of the screen. Click Screen1 on the Components pane to select it and then scroll down on the Properties pane. Search for Title and type ESP8266 Controller.

Screenshot of Screen1 title property being changed to ESP8266 Controller

In the same manner change the Text property of Label1. Click Label1 on the Components pane and look for the Text property. Then type in LED STATUS:.

In the next step, rename Button1 to btnLedOn and change its Text property to TURN ON LED. Do the same with Button2. Rename Button2 to btnLedOff and then change its Text property to TURN OFF LED.

To rename a component, select the component from Components pane and click the RENAME button located near the bottom of the pane.

We renamed Button1 and Button2 to btnLedOn and btnLedOff respectively, in order to make it easy to remember which is which and to distinguish the buttons (btn) from the other components when we switch to programming using Blocks.

Screenshot showing the completed designer view of the smartphone app for controlling the ESP-01 ESP8266 module without using a router or without an interne connection

Now, we are ready for programming. Switch into the Blocks window by clicking on the Blocks button near the top right section of the screen.

Below is a screenshot of the completed Blocks for the ESP8266 Controller app. We will use this as a guide in building the Blocks sections.

A screenshot of the completed blocks program for controlling the ESP-01 module without using any router
The Completed Blocks Program
  1. On the Blocks pane, click the btnLedOn button and drag a when btnLedOn.Click block into the Viewer.
  2. Click on the component Web1, locate a set Web1.Url to block, and drag the block inside the btnLedOn.Click block.
  3. Click on a Text component on the Blocks pane under Built-in. Drag an empty Text String block and connect it to the end of the set Web1.Url to block. Then, type inside the Text String block.
  4. Click again on the Web1 component on the Blocks pane and get a call Web1.Get block. Drag the block inside the when btnLedOn.Click block below the set Web1.Url to block.

Now that we’re done with the first Block section, let’s take a look at what we have done. The program block is interpreted as follows: when the btnLedOn button is clicked, the Web1 component is set to the command for turning on the LED ( The Web1 component will then issue an HTTP GET method.

For the second button, btnLedOff, we can simply duplicate the first block. Right click on the completed block and select Duplicate on the context menu. Make the necessary changes by changing btnLedOn to btnLedOff and replacing to

Now for the final block of the app to control the ESP-01 without the use of a router:

  1. Click Web1 on the Blocks pane and drag a when Web1.GotText block.
  2. Click on Label1 and drag a set Label1.Text to block and drop it inside the when Web1.GotText block.
  3. Then select Control from Built-in and drag an if-then-else block and connect it to end of the set Label1.Text to block.
  4. Click Text from Built-in and drag a contains Text block, connecting it on the if slot of the if-then-else block.
  5. Again, select Text from Built-in and drag two empty Text String blocks, placing them on the then and else slots of the if-then-else block. Type LED STATUS: ON and LED STATUS: OFF on the respective Text String blocks.
  6. Put the mouse over the responseContent of when Web1.GotText block. Drag a get responseContent block and attach it to contains Text block slot. Finally, get another Text String and attach it to the piece slot of the contains Text block. Complete the block by typing LED STATUS: ON on the empty Text String.

Now you can build and test the completed ESP8266 Controller android smartphone app.

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References on How to Control ESP-01 Without a Router

ESP8266 on Wikipedia
MIT App Inventor

3 thoughts on “How to Control ESP-01 Without a Router”

  1. Hello, great article – thank you! I ran the code and it worked perfectly! Will the ESP8266 always get the IP address of Is there any way to assign it’s IP?

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